Berichten met tag HeroQuest
Gisteren hebben we weer een ‘gamenight’ gehad. Helaas kon één van ons niet komen wegens plotseling overwerk, maar ondanks dat hebben we toch een gezellige avond gehad.
Karel de Barbaar was dus blijven hangen in een lokale kroeg, dus werd ons heldenteam bijgestaan door Karolien, die voor het gemak wel even de uitrusting van Karel had geleend. De Elf had een total makeover ondergaan, en kwam met een volledig nieuwe look op de proppen.
Deze keer moesten de helden de ork krijgsheer Ulag vinden en verslaan, daar hij verantwoordelijk was voor de ontvoering van Heer Ragnar uit het vorige avontuur.
Het teamwerk was deze keer sterk verbeterd, en de groep nam tactische beslissingen bij elke nieuwe kamer die ze binnen wilden gaan. Toch wisten de orks en goblins behoorlijk wat schade toe te brengen, en tegen het eind van de queeste waren er twee genezingsspreuken verbruikt en een helende drank. Gelukkig vonden ze in een kast een nieuwe drank voor bij een volgend avontuur.
In een wapenkamer vonden de helden een staf voor Hans, waarmee hij diagonale aanvallen kon uitvoeren, wat erg handig bleek.
Hans de Magiër vond zelfs een zeer krachtige spreuk op een rol perkament, waarmee hij Ulags lijfwacht direkt kon uitschakelen, en Ulag zelf zwaar verwondde.
Ulag wist nog snel wat versterking in te schakelen, maar de drie goblins werden al snel een kopje kleiner gemaakt, en Ulag legde snel daarna het loodje door de Genie spreuk van Hans.
Al met al best een spannend potje, dus hopelijk snel een vervolg!
Het is alweer een tijdje terug sinds het laatste bericht, dus nu maar weer een kleine update!
Afgelopen maandagavond hebben we weer een leuke HeroQuest avond gehad met onze vrienden. We waren toe aan de 2e quest in het basisspel: De Redding van Heer Ragnar! Ik had hiervoor een nieuw miniatuurtje geschilderd, om de rol van Heer Ragnar te vervullen.
Wederom besloten onze helden (die inmiddels een naam hadden!) direkt na het binnenlopen van de kerker uit elkaar te gaan. Hans Kazan, de magiër, ging zuidwaarts; Karel de Killer (de Barbaar) ging oostwaarts. Roel de Dwerg strompelde wat achter Karel aan, en de Elf (die nog even een naam bedenken moet) ging westwaarts.
Uitstekend, dacht ik, en liet wat enge geluidseffecten horen van mijn dungeon soundboard op mijn tablet. MUHAHAHAHAHAHAAAAA!
Toen er enkele goblins en orks opdoken, en door de helden een kopje kleiner werden gemaakt, bedachten de helden zich toch uiteindelijk, want het was me gelukt om hier en daar wat levenspunten weg te spelen. Toch bleef er nog een kleine concurrentiestrijd over wie als eerste een kamer kon onderzoeken voor verborgen schatten.
Nadat ze bijna het gehele bord hadden doorzocht, bleek het duidelijk dat Heer Ragnar zich in het laatste gedeelte moest bevinden. Ragnar werd dus pas bevrijd nadat alle monsters in het spel vernietigd waren, en dus had Ragnar maar een zeer korte rol in het spel. Jammer, maar al met al weer een erg leuke en grappige avond!
Last night I had my first HeroQuest game with some of my best friends! I played Morcar, and my wife played the Elf. My friends played the other heroes. It was a great success! Up until now, I had only played with my wife and her parents, and my wife would be the DM. But this was a great experience! I set up the gaming table, and we played the Goblin Caves, a beginners quest from the Starter Pack by a guy named Carlos, hosted on Phoenix’s website. It was a perfect beginners mission, way more interesting than the Maze.
My friends loved the game, especially Dick who was playing the Barbarian. He really got into his role hahaha. The dice tower also was a nice touch, they were quite impressed 😀
They started to spread out a bit, but my wife stuck with the Wizard, having more experience with the game, and urged the others to stay together. Of course, the Dwarf and Barbarian wanted to loot and plunder once they fully understood the searching for treasure rules, and I managed to do quite some damage with my goblins. But it wasn’t a hard quest, and in the end they prevailed. I had a good time seeing them miss many an attack, and my small goblins didn’t even have to defend haha. The Wizard used all the damaging fire spells and even the Genie on the last goblin standing: only 1 skull rolled, but I was bad at rolling black shields, so all her spells worked.
Next up is the Rescue of Sir Ragnar!
During our last quest night, our brave heroes were knocked unconscious by the foul Bellthor’s mind-numbing breath. Bellthor was defeated, but the four heroes were taken captive by the Witch Lord!
The Wizard and the Dwarf wake up, and find themselves locked up in a small cell that reeks of rot and decay. “Oi me ‘ead!” says Butchmath the Dwarf, “where be we, Wizard?”. “Shush!” Eddy whispers, “I think I heard something…”
Mentor’s voice suddenly sounds in their cell: “Heroes! Your companions, the Elf and Barbarian, have been captured by the Witch King, and are being thrown into the pit to feed his pets. You must save them quickly! I will use a spell to unlock your door. Your equipment is outside. Go now!”
As Mentor’s voice fades away, the cell door bursts open, and Eddy and Butch quickly grab their gear. “Where’s me gold!?” the Dwarf cries. “The jailers must have taken it” says Eddy Wizzard “come on, let’s get out of here!”
Eddy prudently searches for traps and hidden doors first, and he finds a secret door, opening into another cell with two zombies. Unfortunate prisoners who have fallen under the Witch Lord’s evil spell, no doubt. Butchmath steps in, but his first attack is blocked. The zombies are most likely still disoriented from the sudden light entering their cell, because both miss their attacks on the Dwarf.
Eddy attempts a diagonal attack with his staff, but the zombie blocks his attack easily. The Dwarf is unsuccessfull again, his attack is blocked. The first zombie manages to steal one body point from Butch, but the other fortunately misses.
Our new dice tower is working brilliantly!
The next round is better: both heroes manage to kill a zombie each, and so Eddy searches for traps ans secret doors again. He finds another door! This one leads into a larger room with another zombie.
The Dwarf doesn’t wait for it to attack, and moves into the room to kill it. Fortunately, he doesn’t trigger any traps and slays the zombie.
Eddy finds another secret door out of the room, and finds a stairwell out of the dungeon in the next room!
Butchmath enters the next room, and does another search for traps and doors. Yet another secret door opens into the corridor outside. There he sees a brutish Chaos Warrior, accompanied by 4 skeletons.
The evil minions walk inside, and surround the Dwarf. The Chaos Warrior misses, a skeleton attacks but is blocked, but a second skeleton takes another body point from the Dwarf.
Eddy meanwhile takes up a strategic diagonal position next to the secret door, and uses Fire of Wrath on the Chaos Warrior. It bursts into flame and crumbles to the ground. Butch attacks a skeleton and kills it. Then he takes a step back so he can take the enemy on one by one.
A few turns later all the remaining skeletons are dealt with. The corridor is now free to enter.
Eddy heads out, and finds a spear trap, a pit trap and a skeleton on the far side of the pit trap. (A minor error by Morcar enabled him to search for traps while the skeleton was there)
Butchmath decides to check the other side and spots two skeletons down the hall. This prevents him from searching for traps.
The two heroes decide to go east, because they know there are no traps there. The skeletons advance, but take another route to cut off the heroes.
As they near the next corner, the Dwarf spots two zombies down the hall, and a door. The undead stay put however, giving the impression that there might be some traps ahead.
Butch quickly runs back to the west corner, because now that the skeletons have moved on, he can search for traps. None are found.
The heroes decide not to risk traps near the two zombies, and disable the pit trap first.
The skeleton on the east moves in, and attacks, but is blocked by the Dwarf. Eddy tries killing it, but misses. But the Dwarf swings his bastard sword and reduces the skeleton to a pile of broken bones.
He then turns and moves towards the zombies, hoping he doesn’t set off any traps. The tension rises as Eddy also moves in…
As they reach the zombies, they attack, and kill them both. No traps have gone off… As the tension subsides, they open the door to the west, and search for traps and hidden doors inside the room. Two spear traps go off, but do no harm.
Butch opens the door and spots the two skeletons from before. He decides to search for treasure first, but unwittingly sets of a magical fireburst trap! Morcar searches for an explanation of this exotic trap, but doesn’t find it. Apparently the trap had been mixed in a little prematurely, so Morcar quickly houserules that each hero must roll one combat die. On a skull they lose one body point. Both heroes roll shields!
Next, Eddy is feeling brave and enters the corridor, thinking he can easily overcome a measly skeleton. He attacks the first one, but misses! The Dwarf steps in behind him, but can’t attack yet, because Eddy is in his way.
The front skeleton attacks back, but also misses, so it steps back and lets its friend have a go at the wizard. It hits, but Eddy deftly blocks the blow.
The Wizard tries another attack, but misses again, so he steps back and lets a true warrior handle this. Butch crushes the skeleton utterly, and the last skeleton misses him on the next round, so Butch destroys that one too.
Now it’s time to see what’s behind the door to the central room… Butchmath positions himself in front of the door, with Eddy behind him.
Inside are the Elf and Barbarian, in chains, held captive by the Witch Lord and his cohorts!
The evil Witch Lord curses the two heroes, and disappears in a tornado of smoke. Suddenly the chains fall off, be it by the Witch Lord’s disappearance or a spell by Mentor nobody knows. Seeing their chance to escape, the Barbarian and Elf dash out of the room. Without their equipment they feel safer letting the Dwarf and Wizard take care of the bad guys.
Quite a challenge awaits them as two Chaos Warriors look at them threateningly, and 12 skeletons rise up to attack!
The Dwarf quickly searches for his Ball of Flame scroll that he found earlier, and casts it on one of the Chaos Warriors. It incinerates in a blast, but all the other monsters slowly advance, but stay away from the open door…
All heroes wait for the enemies and skip a turn… The tension rises…
Again, the Dwarf uses a scroll he found, this time a Fire of Wrath scroll, on the second Chaos Warrior: FOOM! Up in flames it goes.
With the largest threats gone, the heroes wait for the skeletons to advance, but they don’t… The Witch Lord obviously has control over them, and is using them strategically.
It is clear to the heroes that the stalemate has to be broken, so the Wizard formulates a plan: he casts Stone Skin on the Dwarf, telling him to go inside and block the door. The Wizard himself takes position between the chest and the Dwarf, so only one skeleton can stand in front of him. Both he and the Dwarf may attack diagonally, so they both attack the skeleton on front of the other hero in turns, trying to minimize the number of attacks the Wizard must defend against.
The Dwarf on the other hand must deflect 4 attacks per turn as 2 skeletons attack, retreat and swap places with 2 others. But the Stone Skin spell does its job extremely well, and with 7 defense dice rolling down the new dice tower, the skeletons don’t have a chance. The Wizard loses some points, but he uses a small healing porion he found some quests ago to heal 2 lost body points, and after about 7 tense turns, the undead are vanquished!
Both heroes catch their breath and wipe the sweat off of their brows… “Phew! ‘T was a tough battle, but ye stood yer ground well, me pyama’d friend!” “You weren’t so bad yourself, thanks to my spell, Dwarf!” after a short staring contest, they laugh and clap eachother on the backs.
The Wizard finds all lost equipment from the Barbarian and Elf, but no gold…
“Durned wretches! They took all our gold! We better go and find some loot then.” The others quickly agree, keen on getting some revenge, and the party continues searching new rooms.
The Dwarf searches for treasure in the next room, but trips a spear trap, and consequently loses his handy stone skin spell… A mummy and a zombie in the next room attack the Elf (she missed her shot) but she blocks one attack and the other misses her. Butchmath helps her out by attacking diagonally and slaying the zombie
The Wizard also steps in and uses his Ball of Flame spell on the mummy, incinerating it.
Meanwhile, Sjengis Khan the Barbarian enters the corridor, hoping he doesn’t step into a trap.
He sees three skeletons, and rushes towards them, killing one with a fell swoop of his recently recovered bastard sword. During the next round he successfully defends against the other two skeletons, and the Dwarf takes out a second skeleton.
Elly the Elf searches the green room for traps, but finds none. Now Eddy can safely look for treasure and finds 50 gold!
At the corner of the corridor, Sjengis spots a skeleton at the far east end. It advances towards him, but is still too far too attack. Meanwhile, Elly enters the cell where the Wizard and the Dwarf were held captive, and finds 10 gold.
Butch opens the next door, and sees a mummy inside. He cuts it in half with his sword easily. The Barbarian is wary for traps, and decides to let the skeleton come to him instead. Eddy catches up with the Dwarf and searches the room for traps, but there are none.
Elly continues on her own looting trip, in search for riches, but stumbles upon a wandering monster: a skeleton attacks her from behind! Elly manages to block the attack, and on Morcar’s turn it misses her.
Now the Dwarf also searches for treasure, but another wandering skeleton pops up! It savagely stabs the Dwarf, who loses another body point. Eddy Wizzard steps in to help, and smacks the undead monster on the head with his staff. It crumbles to the floor.
Meanwhile, Elly struggles with the skeleton in the cell room, but it blocks her attack.
The skeleton in the hallway has almost reached the Barbarian, but Sjengis Khan uses his bastard sword to attack diagonally and kills the monster. Then he proceeds down the hallway, planning to enter the next door, and assist the others from there.
The Dwarf enters the next room, and attacks the mummy inside from a diagonal position. It blocks the attack though, so the Barbarian bursts through the other door, and utterly destroys the mummy with 4 skulls versus zero black shields.
Eddy decides the Dwarf could use some healing, and casts Heal Body on him.
Elly the Elf meanwhile escapes into the adjacent room, and searches for treasure there, as she can’t get a proper line of sight on the skeleton. She finds 40 gold, but it’s scattered around, so she must skip a turn to collect it all… Not a good thing with a wandering skeleton nearby.
The skeleton near the Barbarian attacks him, and takes one body point! The skeleton near the Elf also manages to damage her one point! But the Dwarf kills the skeleton and the Barbarian disables a dart trap. While Elly is still occupied, the skeleton near her attacks again, but misses her as she bends over to pick up another coin. “Ooh! More gold! Oh, wait, there was a skeleton here!”
As the Dwarf enters another room with a mummy and manages to kill it too, the Wizard makes sure the previous room isn’t trapped. The Barbarian does a search for treasure and finds a Spell Scroll of Chill. Elly fires her crossbow at the skeleton as she backs awat from it into the exit room, but it blocks again! It attacks back, but is blocked by the Elf.
Butchmath checks the corridor outside, but finds nothing. Sjengis and Eddy pass him into the corridor. Elly finally manages to kill her persistent skeleton.
The others find another room and head inside.
The Dwarf opens the door first, and Sjengis heads inside and takes down a mummy. Elly finds another 20 gold near the exit, and steps outside into the hallway.
The second mummy attacks Sjengis, but he blocks the attack. Butch steps in as well and kills the second mummy. Eddy looks for traps inside, so Sjengis can search for treasure safely. He finds 25 gold!
Elly passes all the rooms the others forgot to search for treasure, and finds… Another wandering monster! It attacks with 2 skulls, but Elly rolls 2 shields and suffers no damage. She mumbles something about not getting a break. It attacks her again on Morcar’s turn, but misses.
As the others enter the hallway again, Eddy scouts ahead, thinking to way to be clear, but a sneaky Chaos Warrior has been hiding there.
Eddy quickly casts his Genie spell, and with three skulls versus 1 black shield it is killed.
Elly takes a step back and shoots the last skeleton. It seems the dungeon is cleared!
As Butchmath passes Eddy, he decides to check one last time for traps, and it proves a wise decision, as he finds a pit trap. He disables it clumsily, losing a body point, but now the heroes can all return to the exiting stairwell to continue their quest against the evil Witch Lord…
Stay tuned for more adventures!
Recently, our four Heroes have ventured further into the Witch Lord’s evil lair… The door to the Halls of vision lie before them.
As they enter the dark corridor, carefully searching for traps, they find only one door a little bit further on. Sjengis Khan the Barbarian takes the lead as usual and opens the door.
Inside the room they find nothing. Sjengis searches the tile behind the door for traps, and finding nothing, Eddy the Wizard walks in and makes sure the rest of the room isn’t trapped either. Butchmath the Dwarf runs past him to search for treasure as soon as the all clear is given, and finds a wandering mummie… The mummie attacks him, but Elly the Elf steps in and shoots the mummie down. “Do I really have to save your butt every single time you search for treasure?” she sighs.
The next room is a tiny room, and our Heroes head on into the next after checking for traps. It opens up into a tiny passage (with no traps as well), and beyong that is a larger room with a mummie. Elly decides to search for treasure in the previous small room, and spends an entire turn rummaging through all corners. She finds coins scattered around, adding up to 40 gold.
The Barbarian enters the new room and attacks the mummie. It blocks his attack. The Wizard steps in as well, and also attacks, but his staff is also swatted away by the evil mummie. Now Butchmath takes his chance, but his attack is blocked even more easily. While Elly is still searching for coins, the mummie attacks Sjengis Khan for two skulls of points. Sjengis can only block one blow and takes a hit. Enraged, he swings his Spirit Blade at the undead minion, and scores 4 skulls.
The mummie rolls 2 black shields, and is slain. But then one of the two exit doors suddenly vanishes! “What socery is this?” exclaims Eddy. “Well, only one way out now” says Sjengis. After Eddy makes sure there are no traps in this room, the Dwarf searches for treasure. He clumsily triggers a hidden trap, and takes one point of damage. Luck is once again not on his side. Elly is finally done looting, and passes the others into a corridor. She checks it for traps, and finds none.
Sjengis follows Elly into the corridor, followed by the others. Butchmath opens another door into a new room, with another mummie. This room only has one other exit. His turn is over, and Elly can’t see past him to fire a shot, so the mummie slowly shambles towards the Dwarf and attacks him. Fortunately, he blocks the attack. In the crowded corridor, the Barbarian can’t help, so Eddy uses his staff and successfully kills the mummie. But now the door in front of our heroes vanishes!
“Let me handle this”, Butchmath says, and as he searches for hidden doors, he finds one into the room. “There’s alsways an exit” he says smugly.
The Elf steps inside, and heads for the next door. Yet another room with another mummie awaits her. She chooses to ignore this mummie, in fear of making another door vanish, and getting trapped, so she runs past him to the next door, and opens it. She finds another mummie in the next room. Confusion sets in.
The second mummie turns it’s head, and walks towards Elly. It attacks, and hits her for two damage, which she is unable to block! The previous mummie heads towards the door on his right, blocking the way for the other three heroes. The Barbarian rolls a weak movement, and is stuck in the corridor. Eddy does a better job at rolling the dice, and he takes up position next to the door, planning a strategy with Butchmath. He attacks diagonally, but his attack is blocked.
Butchmath steps in front of the door according to plan, attacks the mummie, but misses. “So far for strike plan Alpha” mumbles Eddy. Elly decides to help them, so she turns around and fires at the mummie behind her. Her bolts are blocked, and the mummie lives. It attacks the Dwarf, but is also blocked. The second mummie doesn’t leave the yellow room.
Sjengis once again rolls badly on his movement roll, so Eddy takes another swing at the mummie. He misses. Butchmath attacks as well, but is blocked again. “Tough mummie, this one!” he moans, but Elly finally manages to plant a crossbow bolt right in its head. But once again, a door vanishes! Now Elly is cut off from the others. She steps into the far corner, hoping the last mummie can’t reach her there. It can though, and attacks her, taking one body point.
Sjengis finally enters the red room, and makes sure the room isn’t trapped. Eddy has another plan. “Hang in there Elly!” he shouts, hoping she will hear him “I’ll cast a spell on Butch here, so he can come and help you!” and casts Pass Through Rock on the Dwarf. He in turn walks through the wall into the yellow room, just in case the last mummie closes the door into this room after it is killed. He takes advantage of the fact that the room is empty, and searches for traps and hidden doors. He finds a door that opens into a new corridor.
The Elf uses her innate magic to cast a sleeping spell on the mummie. Having no mind points, the mummie can’t resist the spell, and falls asleep. During its turn, it fails to awaken, and now Sjengis and Eddy are left in the previous room with no option to backtrack and see if they can find another way to get to the others.
Butch opens another door, and finds a room with an alchemist’s bench and a chest. He carefully checks the tile behind the door for traps, but finds none. “It’s safe to go in lass!” he tells the Elf.
Elly steps in, and searches the rest of the room for traps. The mummie still doens’t awaken, and while Sjengis and Eddy keep looking for a way out, Butch searches the room for treasure. He finds 4 keys on the Alchemist’s bench plus 2 spell scrolls in the chest. As he touches the keys, all four vanished doors reappear! “Look!” Elly says “now the others can rejoin us!”. She heads to the secret door leading out of the yellow room, and checks for traps on the tile outside.
Meanwhile, Sjengis is back in the room where the very first door vanished. “Seems like the others found a way to restore these doors” he says to Eddy. He opens the door, and the next one. Another small room with one exit and a skeleton awaits. He attacks it, and reduces it to a pile of bones. Eddy follows him and walks into the small room as well, then searches for traps and secret doors. He finds a spike trap and a hidden door very close to him. “Phew! Almost stepped into that one” he exhales. “Better be more careful” Sjengis says. As Eddy turns around to see what the hidden door has revealed, he sees 2 skeletons and 2 zombies in the corridor as they turn their heads to see what caused the sound the secret door made. “Oh gods!” Eddy yelps “I’ve got a bad feeling about this!”
While the Dwarf follows the Elf, Elly enters the corridor and sees two more skeletons waiting there. Wasting no time, she fires her crossbow at the closest one, and kills it. Meanwhile, the poor mummie that’s sleeping still hasn’t woken up.
Another skeleton walks up to Elly, and attacks her, taking two body points. She is down to just one body point now. The skeleton near Eddy attacks him too, but he blocks the attack and takes no damage. As Sjengis waits next to Eddy, the Wizard uses his staff on the skeleton, and successfully kills it. He then runs away, taking cover behind Sjengis. “You go get ‘em!” he yells as he runs by.
Butchmath decides to block the hidden door, so Elly can take cover behind him and heal herself safely. She uses a Healing Water spell to restore 4 lost body points. After two skeletons attack the Dwarf and the Barbarian unsucessfully, Sjengis takes a swing at his assailant, but is blocked. He steps back to block the door behind him, so Eddy is safe from harm. Butchmath slays the skeleton in front of him, and Elly goes past him back into the corridor again, and fires het crossbow at the mummie down the hall. She misses though, and now the zombie is alerted to her presence, and lurches towards her, attacking her and scoring a solid hit. As the skeleton near Sjengis attacks the Barbarian and misses, the sleeping mummie continues to dream on.
Now Sjengis slays the skeleton in the small room, and Elly steps back into the room behind the Dwarf again. The zombie near him attacks, and takes two body points. Sjengis decides to go ahead and kill the last zombie, so the other two can rejoin them, but as he nears the legless zombie (that couldn’t move apparently), more undead appear in a hidden niche! “Curse you, Morcar!” he shouts, and swings the Spirit Blade at the nearest skeleton, killing it. “Oh no! I knew it!” says Eddy, and he fires off a Fire of Wrath spell on the legless zombie, burning it to a crisp. Meanwhile, the Dwarf and the Elf both attack the zombie at the hidden door, but it blocks both attacks.
One of the zombies near Sjengis Khan attacks him, taking one body point from him. The skeleton next to it attacks as well, but misses. The zombie in front of the Dwarf also scores a hit, and all the while, the guardian mummie sleeps on…
Sjengis swings his blade at the zombie in front of him, but it blocks his attack. He strategically walks back to the secret door to the small room where Eddy nervously awaits. “Oh good, you’re still in one piece” he says “be a good lad and block the door, I got your back!”
Butchmath finally manages to slay the persistent zombie, and he rushes into the corridor to help the others mop up the undead. Elly runs past him, and shoots down a skeleton. The two remaining zombies attack the Elf and the Barbarian, but they both block the attacks. The mummie sleeps on… Sjengis cleaves the zombie in half, and Eddy uses his Ball of Fire spell on the last zombie, redusing it to ashes.
Now all four heroes rejoin and head into the next rooms, carefully searching for traps all the way. Nothing eventfull happens and the Barbarian even finds 20 gold and a magical scroll with a Sleep spell along the way. As they exit the last room, they find the door, exiting the dungeon. And so our brave heroes survive another adventure! Stay tuned for more…
Tevens enkele nieuwe miniatuurtjes: twee orcs met kruisboog en een vrouwelijke barbaar die nog geschilderd moet worden, maar wel al een mooie base gekregen heeft.