HeroQuest Avond 09-03-2013
Recently, our four Heroes have ventured further into the Witch Lord’s evil lair… The door to the Halls of vision lie before them.
As they enter the dark corridor, carefully searching for traps, they find only one door a little bit further on. Sjengis Khan the Barbarian takes the lead as usual and opens the door.
Inside the room they find nothing. Sjengis searches the tile behind the door for traps, and finding nothing, Eddy the Wizard walks in and makes sure the rest of the room isn’t trapped either. Butchmath the Dwarf runs past him to search for treasure as soon as the all clear is given, and finds a wandering mummie… The mummie attacks him, but Elly the Elf steps in and shoots the mummie down. “Do I really have to save your butt every single time you search for treasure?” she sighs.
The next room is a tiny room, and our Heroes head on into the next after checking for traps. It opens up into a tiny passage (with no traps as well), and beyong that is a larger room with a mummie. Elly decides to search for treasure in the previous small room, and spends an entire turn rummaging through all corners. She finds coins scattered around, adding up to 40 gold.
The Barbarian enters the new room and attacks the mummie. It blocks his attack. The Wizard steps in as well, and also attacks, but his staff is also swatted away by the evil mummie. Now Butchmath takes his chance, but his attack is blocked even more easily. While Elly is still searching for coins, the mummie attacks Sjengis Khan for two skulls of points. Sjengis can only block one blow and takes a hit. Enraged, he swings his Spirit Blade at the undead minion, and scores 4 skulls.
The mummie rolls 2 black shields, and is slain. But then one of the two exit doors suddenly vanishes! “What socery is this?” exclaims Eddy. “Well, only one way out now” says Sjengis. After Eddy makes sure there are no traps in this room, the Dwarf searches for treasure. He clumsily triggers a hidden trap, and takes one point of damage. Luck is once again not on his side. Elly is finally done looting, and passes the others into a corridor. She checks it for traps, and finds none.
Sjengis follows Elly into the corridor, followed by the others. Butchmath opens another door into a new room, with another mummie. This room only has one other exit. His turn is over, and Elly can’t see past him to fire a shot, so the mummie slowly shambles towards the Dwarf and attacks him. Fortunately, he blocks the attack. In the crowded corridor, the Barbarian can’t help, so Eddy uses his staff and successfully kills the mummie. But now the door in front of our heroes vanishes!
“Let me handle this”, Butchmath says, and as he searches for hidden doors, he finds one into the room. “There’s alsways an exit” he says smugly.
The Elf steps inside, and heads for the next door. Yet another room with another mummie awaits her. She chooses to ignore this mummie, in fear of making another door vanish, and getting trapped, so she runs past him to the next door, and opens it. She finds another mummie in the next room. Confusion sets in.
The second mummie turns it’s head, and walks towards Elly. It attacks, and hits her for two damage, which she is unable to block! The previous mummie heads towards the door on his right, blocking the way for the other three heroes. The Barbarian rolls a weak movement, and is stuck in the corridor. Eddy does a better job at rolling the dice, and he takes up position next to the door, planning a strategy with Butchmath. He attacks diagonally, but his attack is blocked.
Butchmath steps in front of the door according to plan, attacks the mummie, but misses. “So far for strike plan Alpha” mumbles Eddy. Elly decides to help them, so she turns around and fires at the mummie behind her. Her bolts are blocked, and the mummie lives. It attacks the Dwarf, but is also blocked. The second mummie doesn’t leave the yellow room.
Sjengis once again rolls badly on his movement roll, so Eddy takes another swing at the mummie. He misses. Butchmath attacks as well, but is blocked again. “Tough mummie, this one!” he moans, but Elly finally manages to plant a crossbow bolt right in its head. But once again, a door vanishes! Now Elly is cut off from the others. She steps into the far corner, hoping the last mummie can’t reach her there. It can though, and attacks her, taking one body point.
Sjengis finally enters the red room, and makes sure the room isn’t trapped. Eddy has another plan. “Hang in there Elly!” he shouts, hoping she will hear him “I’ll cast a spell on Butch here, so he can come and help you!” and casts Pass Through Rock on the Dwarf. He in turn walks through the wall into the yellow room, just in case the last mummie closes the door into this room after it is killed. He takes advantage of the fact that the room is empty, and searches for traps and hidden doors. He finds a door that opens into a new corridor.
The Elf uses her innate magic to cast a sleeping spell on the mummie. Having no mind points, the mummie can’t resist the spell, and falls asleep. During its turn, it fails to awaken, and now Sjengis and Eddy are left in the previous room with no option to backtrack and see if they can find another way to get to the others.
Butch opens another door, and finds a room with an alchemist’s bench and a chest. He carefully checks the tile behind the door for traps, but finds none. “It’s safe to go in lass!” he tells the Elf.
Elly steps in, and searches the rest of the room for traps. The mummie still doens’t awaken, and while Sjengis and Eddy keep looking for a way out, Butch searches the room for treasure. He finds 4 keys on the Alchemist’s bench plus 2 spell scrolls in the chest. As he touches the keys, all four vanished doors reappear! “Look!” Elly says “now the others can rejoin us!”. She heads to the secret door leading out of the yellow room, and checks for traps on the tile outside.
Meanwhile, Sjengis is back in the room where the very first door vanished. “Seems like the others found a way to restore these doors” he says to Eddy. He opens the door, and the next one. Another small room with one exit and a skeleton awaits. He attacks it, and reduces it to a pile of bones. Eddy follows him and walks into the small room as well, then searches for traps and secret doors. He finds a spike trap and a hidden door very close to him. “Phew! Almost stepped into that one” he exhales. “Better be more careful” Sjengis says. As Eddy turns around to see what the hidden door has revealed, he sees 2 skeletons and 2 zombies in the corridor as they turn their heads to see what caused the sound the secret door made. “Oh gods!” Eddy yelps “I’ve got a bad feeling about this!”
While the Dwarf follows the Elf, Elly enters the corridor and sees two more skeletons waiting there. Wasting no time, she fires her crossbow at the closest one, and kills it. Meanwhile, the poor mummie that’s sleeping still hasn’t woken up.
Another skeleton walks up to Elly, and attacks her, taking two body points. She is down to just one body point now. The skeleton near Eddy attacks him too, but he blocks the attack and takes no damage. As Sjengis waits next to Eddy, the Wizard uses his staff on the skeleton, and successfully kills it. He then runs away, taking cover behind Sjengis. “You go get ‘em!” he yells as he runs by.
Butchmath decides to block the hidden door, so Elly can take cover behind him and heal herself safely. She uses a Healing Water spell to restore 4 lost body points. After two skeletons attack the Dwarf and the Barbarian unsucessfully, Sjengis takes a swing at his assailant, but is blocked. He steps back to block the door behind him, so Eddy is safe from harm. Butchmath slays the skeleton in front of him, and Elly goes past him back into the corridor again, and fires het crossbow at the mummie down the hall. She misses though, and now the zombie is alerted to her presence, and lurches towards her, attacking her and scoring a solid hit. As the skeleton near Sjengis attacks the Barbarian and misses, the sleeping mummie continues to dream on.
Now Sjengis slays the skeleton in the small room, and Elly steps back into the room behind the Dwarf again. The zombie near him attacks, and takes two body points. Sjengis decides to go ahead and kill the last zombie, so the other two can rejoin them, but as he nears the legless zombie (that couldn’t move apparently), more undead appear in a hidden niche! “Curse you, Morcar!” he shouts, and swings the Spirit Blade at the nearest skeleton, killing it. “Oh no! I knew it!” says Eddy, and he fires off a Fire of Wrath spell on the legless zombie, burning it to a crisp. Meanwhile, the Dwarf and the Elf both attack the zombie at the hidden door, but it blocks both attacks.
One of the zombies near Sjengis Khan attacks him, taking one body point from him. The skeleton next to it attacks as well, but misses. The zombie in front of the Dwarf also scores a hit, and all the while, the guardian mummie sleeps on…
Sjengis swings his blade at the zombie in front of him, but it blocks his attack. He strategically walks back to the secret door to the small room where Eddy nervously awaits. “Oh good, you’re still in one piece” he says “be a good lad and block the door, I got your back!”
Butchmath finally manages to slay the persistent zombie, and he rushes into the corridor to help the others mop up the undead. Elly runs past him, and shoots down a skeleton. The two remaining zombies attack the Elf and the Barbarian, but they both block the attacks. The mummie sleeps on… Sjengis cleaves the zombie in half, and Eddy uses his Ball of Fire spell on the last zombie, redusing it to ashes.
Now all four heroes rejoin and head into the next rooms, carefully searching for traps all the way. Nothing eventfull happens and the Barbarian even finds 20 gold and a magical scroll with a Sleep spell along the way. As they exit the last room, they find the door, exiting the dungeon. And so our brave heroes survive another adventure! Stay tuned for more…
Tevens enkele nieuwe miniatuurtjes: twee orcs met kruisboog en een vrouwelijke barbaar die nog geschilderd moet worden, maar wel al een mooie base gekregen heeft.