HeroQuest avond 02-06-2013

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Our brave heroes are embarking on another quest in their hunt for the Witch Lord. They have made a short stop at a traveling dwarven merchant’s encampment for some supplies. The dwarven merchant was carrying some armour and weapons to resupply the Imperial army, but was willing to sell some of his wares to our heroes, as they explained they were also on a quest to defeat one of the Empire’s greatest enemies. The dwarf produced his wares, and now the Barbarian and the Dwarf heroes are fitted with a new platemail armour and a bastard sword, granting them 5 attack dice plus diagonal attacks at the cost of 2 movement squares because of the heavy armour.
The Elf did not buy any new gear, except some healing potions for the entire party. The Wizard merely bought a sling and a dagger, but decided to keep using his staff for now. And so our newly equipped heroes move on, and enter another part of the Witch Lord’s dungeons (while enjoying a cold Strongbow cider on ice). A long hallway extends to the left and right, and a quick search by Sjengis Khan the Barbarian reveals no traps. The heroes decide to move south, to the right. At the first corner the Wizard spots two skeletons patrolling the corridor.
The Elf steps in, and shoots the first skeleton, but misses. It attacks back, but Elly blocks the attack. The other heroes can’t get between her and the skeletons, so they decide to back up, so Elly the Elf can also step back for another shot. Elly shoots down the first skeleton this time, but the second one closes in and attacks her back.
Again, she blocks the attack. As the others wait, Elly shoots down the second skeleton. The heroes continue, and after another quick check for traps and hidden doors, they move on. The Barbarian takes point and rolls some good movement dice.
Due to the heavy platemail, Sjengis Khan the Barbarian and Butchmath the Dwarf must subtract 2 steps from each movement roll, and the poor Dwarf obviously has more trouble keeping up. “Oi! Wait fer me!” his voice echoes along the corridor. The others impatiently move on, and discover another corridor with two doors and two skeletons at the end of the corridor. Eddy Wizzard is the first to spot them, and immediately uses his long staff to destroy one of them.
Elly isn’t interested in protecting Eddy, and opens one of the doors. The room is empty. She prudently searches the tile behind the door for traps, and discovers an insidious spear trap!
The remaining skeleton meanwhile attacks Eddy but it misses.
Sjengis walks inside the room, following Elly, and stays at the door, to block the skeleton in case it chases the Wizard. Eddy happily takes advantage of that, and heads inside too. He searches for treasure and finds a Scroll of Ice Storm, huzzah! Another door leads into a red tiled room with two mummies guarding a door.
Elly decides to take a risk, and steps into the room, hoping there are no traps, and fires her crossbow at a mummy. Fortunately, no traps are activated, and the mummy is slain.
Sjengis, protecting the rear, attacks the last skeleton and barely manages to kill it. Meanwhile, Butchmath the Dwarf labours on through the corridor to catch up with the rest.
The second mummy in the red room is too far away to get to Elly in one turn, and so Elly has another chance to kill it before it can harm her. She skillfully fires two bolts into its head, and it crumbles to the floor. While the rest patiently skip a turn to let the Dwarf catch up some more (having rolled many 3′s and 4′s which resulted in advancing 1 or 2 steps in his heavy mail), Elly searches for traps, and finds none.
Now Sjengis follows Elly into the red room, so he can search for treasure. He finds some jewels worth 50 gold! Finally, the Dwarf joins the others, and Elly can open the door into the next corridor. Again, she searches the tile outside of the door: it is clear. She steps outside and sees no monsters, only another door across the hall. As the others follow her, she takes her time to search for traps inside the hall on her next turn, and finds another spear trap right at her feet!
That was a close call! But now the way is clear for Sjengis Khan to opens the door into the next room. Two skeletons and another mummy await him.
He quickly steps inside and kills the first skeleton. Fortunately, he didn’t trigger any traps.
The Wizard and Dwarf stumble over eachother in the small corridor. Elly follows Sjengis into the next room, and shoots the second skeleton down. The only monster left is the mummy, and it moves to Sjengis and attacks, but misses! Now Sjengis can have his go, and with his new bastard sword easily cleaves the thing in half. Elly searches for traps, but the room is clear. Now the others can safely join them. Sjengis finds more treasure: 100 gold!
Elly decides not to wait for Sjengis to opens the next door, and pushes past him, only to find three dangerous looking chaos warriors inside what appears to be a dining room.
She is so stunned, that she misses her attack on the closest fiend. Two chaos warriors quickly close in on her and swing their axes. The blue one hits her for 1 damage, but the other is blocked.
The others can do nothing but wait as Elly flees back into the previous room. Sjengis is in position to block the chaos warriors, should they follow. Of course they do, and the blue warrior attacks the Barbarian, but he blocks the attack easily. Sjengis attacksa back, and slays Mr. Blue.
Now the green warrior tries his luck, and manages to do 1 point of damage versus Sjengis. Enraged, the Barbarian swings his huge sword, and deals a whopping three damage, which Mr. Green utterly fails to block, and so he is slain. The Dwarf rolls an amazing 8 squares, which after deducting his movement penalty just brings him next to the purple chaos warrior. He attacks, but Mr. Purple blocks the attack.
The evil warrior strikes back, and takes 1 body point from the poor Dwarf. Sjengis goes around the table, and thrusts his bastard sword in Mr. Purple’s back. He falls to the floor, dead.
After Eddy Wizzard searches for traps, Butchmath tries his luck and searches for treasure. A skeleton pops up from under the table. It instantly attacks the Dwarf, who is really down on his luck, but he blocks the blow.
Elly walks in, and fires her crossbow across the table, but the bolt hits the tabletop, and skitters aside.
The skeleton turns around and attacks Eddy, but he is prepared and blocks the skeleton’s trident with his staff. Once again, Sjengis utterly destroys the skeleton with a swing of his mighty sword.
As the others move up to the Barbarian, he opens the door to the next room, and having learned that this dungeon is filled with spear traps, he searches the first square in the doorway.
No surprise: another trap springs!
Eddy heads in and searches the rest of the room for traps and finds a pit trap in the middle of the room. The Dwarf takes another try at finding treasure, and finds a measly 25 gold.
The party ventures onward, and after making sure the next hallway isn’t trapped, Butchmath is the first to open the next door. An army of zombies stares him in the face. “Oh bugger…” he moans.
He uses his bastard sword on the first zombie, and cuts off its head. The other zombies shuffle foward and the one near the Dwarf feebly swings an arm, which Butchmath easily dodges.
As the rest moves into position to help the Dwarf with some diagonal attacks (the first attack by Eddy misses) Butch takes down another zombie.
Another zombie takes a swing at Butch, but misses. Being short has it’s advantages, Butch smiles. Now the others can join in on the fight, the zombies are quickly dispatched. But not before the last zombie manages to hit Butchmath for 2 damage!
Inside the room, the Heroes find no traps, but Sjengis finds a potion of resilience.
The next room has two more mummies in it, and Elly rushes in, hoping there are no traps, and shoots one of them down.
The second mummy attacks Elly, but she blocks the attack. As Sjengis and Eddy catch up, Butch also walks in to the room, and takes care of the second mummy.
Elly decides to search for traps, and finds a secret door into a room with two treasure chests.
The Barbarian once again has the first chance to search for treasure in the blue room, and finds some holy water. Very handy against these undead. He takes up position in front of the door leading out. The Dwarf doesn’t want to wait, and decides to pass the Barbarian, but as he opens the door, he sees two skeletons blocking the way, and so he must step aside.
Fortunately, his bastard sword has diagonal reach, and he rolls a whopping 5 skulls, utterly squashing the first skeleton. Huzzah! Elly meanwhile searches the chests, and finds 200 gold coins!
The remaining skeleton steps forward and does one damage to Sjengis. It is the last thing it does, as the Barbarian’s usual temper makes short work of him.
The heroes move into the corridor, find no traps, and decide to see if they can go back to the room they missed on their way in. As they reach the door after a few movement rolls, they find it is empty… Now they all have to head all the way back to see what’s in the center room… It must be the boss!
Sjengis is getting impatient, and asks Eddy to cast “pass through rock” on him, so he can take a shortcut. Elly quickly searches the empty room for treasure, and gets the “nothing” card. Well, that was usefull… Sjengis Khan passes through the rock blockade and finds two skeletons around the corner. He immediately attacks and kills one of them.
As the others track back (and the Dwarf once again lags behind), the Barbarian is attacked by the second skeleton, and loses one body point.
But once again, the skeleton only has one chance, before Sjengis pounds it into pulp witrh his bastard sword. The other catch up with Sjengis, just as the last skeleton is down, and so Sjengis opens the door to the center room. There awaits Bellthor, the gate guardian, an evil mind flayer. The Barbarian rushes towards him, keen on ending him before he has the chance to attack. He rolls three skulls, but his attack has no effect!
The others step inside the room as well, and another attack results in nothing.
As soon as the lagging Dwarf enters the room, the door closes behind him, and Bellthor springs to life! He attacks Sjengis, and takes another body point from his total. Then Bellthor spews forth a cloud of poisonous breath, doing 4 mind damage to the Barbarian. Even with his Talisman of Lore, Sjengis cannot withstand this mind attack, and passes out!
Bellthor attacks each hero with his poisonous breath, but the others withstand the attack. With but a few mind points left, the Wizard casts his most powerfull air spell, Genie, and rolls 4 skulls against Bellthor. He can only block one damage, and is slain by the powerfull spell.

But then Bellthor explodes in a huge cloud of poison, and the heroes all pass out one by one…

What will happen next? Stay tuned for more adventures!

HeroQuest Avond 09-03-2013

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Recently, our four Heroes have ventured further into the Witch Lord’s evil lair… The door to the Halls of vision lie before them.
As they enter the dark corridor, carefully searching for traps, they find only one door a little bit further on. Sjengis Khan the Barbarian takes the lead as usual and opens the door.

Inside the room they find nothing. Sjengis searches the tile behind the door for traps, and finding nothing, Eddy the Wizard walks in and makes sure the rest of the room isn’t trapped either. Butchmath the Dwarf runs past him to search for treasure as soon as the all clear is given, and finds a wandering mummie… The mummie attacks him, but Elly the Elf steps in and shoots the mummie down. “Do I really have to save your butt every single time you search for treasure?” she sighs.

The next room is a tiny room, and our Heroes head on into the next after checking for traps. It opens up into a tiny passage (with no traps as well), and beyong that is a larger room with a mummie. Elly decides to search for treasure in the previous small room, and spends an entire turn rummaging through all corners. She finds coins scattered around, adding up to 40 gold.

The Barbarian enters the new room and attacks the mummie. It blocks his attack. The Wizard steps in as well, and also attacks, but his staff is also swatted away by the evil mummie. Now Butchmath takes his chance, but his attack is blocked even more easily. While Elly is still searching for coins, the mummie attacks Sjengis Khan for two skulls of points. Sjengis can only block one blow and takes a hit. Enraged, he swings his Spirit Blade at the undead minion, and scores 4 skulls.

The mummie rolls 2 black shields, and is slain. But then one of the two exit doors suddenly vanishes! “What socery is this?” exclaims Eddy. “Well, only one way out now” says Sjengis. After Eddy makes sure there are no traps in this room, the Dwarf searches for treasure. He clumsily triggers a hidden trap, and takes one point of damage. Luck is once again not on his side. Elly is finally done looting, and passes the others into a corridor. She checks it for traps, and finds none.

Sjengis follows Elly into the corridor, followed by the others. Butchmath opens another door into a new room, with another mummie. This room only has one other exit. His turn is over, and Elly can’t see past him to fire a shot, so the mummie slowly shambles towards the Dwarf and attacks him. Fortunately, he blocks the attack. In the crowded corridor, the Barbarian can’t help, so Eddy uses his staff and successfully kills the mummie. But now the door in front of our heroes vanishes!
“Let me handle this”, Butchmath says, and as he searches for hidden doors, he finds one into the room. “There’s alsways an exit” he says smugly.
The Elf steps inside, and heads for the next door. Yet another room with another mummie awaits her. She chooses to ignore this mummie, in fear of making another door vanish, and getting trapped, so she runs past him to the next door, and opens it. She finds another mummie in the next room. Confusion sets in.

The second mummie turns it’s head, and walks towards Elly. It attacks, and hits her for two damage, which she is unable to block! The previous mummie heads towards the door on his right, blocking the way for the other three heroes. The Barbarian rolls a weak movement, and is stuck in the corridor. Eddy does a better job at rolling the dice, and he takes up position next to the door, planning a strategy with Butchmath. He attacks diagonally, but his attack is blocked.
Butchmath steps in front of the door according to plan, attacks the mummie, but misses. “So far for strike plan Alpha” mumbles Eddy. Elly decides to help them, so she turns around and fires at the mummie behind her. Her bolts are blocked, and the mummie lives. It attacks the Dwarf, but is also blocked. The second mummie doesn’t leave the yellow room.

Sjengis once again rolls badly on his movement roll, so Eddy takes another swing at the mummie. He misses. Butchmath attacks as well, but is blocked again. “Tough mummie, this one!” he moans, but Elly finally manages to plant a crossbow bolt right in its head. But once again, a door vanishes! Now Elly is cut off from the others. She steps into the far corner, hoping the last mummie can’t reach her there. It can though, and attacks her, taking one body point.

Sjengis finally enters the red room, and makes sure the room isn’t trapped. Eddy has another plan. “Hang in there Elly!” he shouts, hoping she will hear him “I’ll cast a spell on Butch here, so he can come and help you!” and casts Pass Through Rock on the Dwarf. He in turn walks through the wall into the yellow room, just in case the last mummie closes the door into this room after it is killed. He takes advantage of the fact that the room is empty, and searches for traps and hidden doors. He finds a door that opens into a new corridor.
The Elf uses her innate magic to cast a sleeping spell on the mummie. Having no mind points, the mummie can’t resist the spell, and falls asleep. During its turn, it fails to awaken, and now Sjengis and Eddy are left in the previous room with no option to backtrack and see if they can find another way to get to the others.
Butch opens another door, and finds a room with an alchemist’s bench and a chest. He carefully checks the tile behind the door for traps, but finds none. “It’s safe to go in lass!” he tells the Elf.
Elly steps in, and searches the rest of the room for traps. The mummie still doens’t awaken, and while Sjengis and Eddy keep looking for a way out, Butch searches the room for treasure. He finds 4 keys on the Alchemist’s bench plus 2 spell scrolls in the chest. As he touches the keys, all four vanished doors reappear! “Look!” Elly says “now the others can rejoin us!”. She heads to the secret door leading out of the yellow room, and checks for traps on the tile outside.

Meanwhile, Sjengis is back in the room where the very first door vanished. “Seems like the others found a way to restore these doors” he says to Eddy. He opens the door, and the next one. Another small room with one exit and a skeleton awaits. He attacks it, and reduces it to a pile of bones. Eddy follows him and walks into the small room as well, then searches for traps and secret doors. He finds a spike trap and a hidden door very close to him. “Phew! Almost stepped into that one” he exhales. “Better be more careful” Sjengis says. As Eddy turns around to see what the hidden door has revealed, he sees 2 skeletons and 2 zombies in the corridor as they turn their heads to see what caused the sound the secret door made. “Oh gods!” Eddy yelps “I’ve got a bad feeling about this!”

While the Dwarf follows the Elf, Elly enters the corridor and sees two more skeletons waiting there. Wasting no time, she fires her crossbow at the closest one, and kills it. Meanwhile, the poor mummie that’s sleeping still hasn’t woken up.
Another skeleton walks up to Elly, and attacks her, taking two body points. She is down to just one body point now. The skeleton near Eddy attacks him too, but he blocks the attack and takes no damage. As Sjengis waits next to Eddy, the Wizard uses his staff on the skeleton, and successfully kills it. He then runs away, taking cover behind Sjengis. “You go get ‘em!” he yells as he runs by.

Butchmath decides to block the hidden door, so Elly can take cover behind him and heal herself safely. She uses a Healing Water spell to restore 4 lost body points. After two skeletons attack the Dwarf and the Barbarian unsucessfully, Sjengis takes a swing at his assailant, but is blocked. He steps back to block the door behind him, so Eddy is safe from harm. Butchmath slays the skeleton in front of him, and Elly goes past him back into the corridor again, and fires het crossbow at the mummie down the hall. She misses though, and now the zombie is alerted to her presence, and lurches towards her, attacking her and scoring a solid hit. As the skeleton near Sjengis attacks the Barbarian and misses, the sleeping mummie continues to dream on.

Now Sjengis slays the skeleton in the small room, and Elly steps back into the room behind the Dwarf again. The zombie near him attacks, and takes two body points. Sjengis decides to go ahead and kill the last zombie, so the other two can rejoin them, but as he nears the legless zombie (that couldn’t move apparently), more undead appear in a hidden niche! “Curse you, Morcar!” he shouts, and swings the Spirit Blade at the nearest skeleton, killing it. “Oh no! I knew it!” says Eddy, and he fires off a Fire of Wrath spell on the legless zombie, burning it to a crisp. Meanwhile, the Dwarf and the Elf both attack the zombie at the hidden door, but it blocks both attacks.

One of the zombies near Sjengis Khan attacks him, taking one body point from him. The skeleton next to it attacks as well, but misses. The zombie in front of the Dwarf also scores a hit, and all the while, the guardian mummie sleeps on…
Sjengis swings his blade at the zombie in front of him, but it blocks his attack. He strategically walks back to the secret door to the small room where Eddy nervously awaits. “Oh good, you’re still in one piece” he says “be a good lad and block the door, I got your back!”
Butchmath finally manages to slay the persistent zombie, and he rushes into the corridor to help the others mop up the undead. Elly runs past him, and shoots down a skeleton. The two remaining zombies attack the Elf and the Barbarian, but they both block the attacks. The mummie sleeps on… Sjengis cleaves the zombie in half, and Eddy uses his Ball of Fire spell on the last zombie, redusing it to ashes.

Now all four heroes rejoin and head into the next rooms, carefully searching for traps all the way. Nothing eventfull happens and the Barbarian even finds 20 gold and a magical scroll with a Sleep spell along the way. As they exit the last room, they find the door, exiting the dungeon. And so our brave heroes survive another adventure! Stay tuned for more…

Tevens enkele nieuwe miniatuurtjes: twee orcs met kruisboog en een vrouwelijke barbaar die nog geschilderd moet worden, maar wel al een mooie base gekregen heeft.

HeroQuest avond 16-02-2013

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Tonight we played quest three of Return of the Witch Lord: the Silent Passages.
Our four heroes enter the first hallway in this next dungeon. It is dark, and smells foul… Sjengis Khan The Barbarian is in first, as usual, and searches for traps. Satisfied that all is safe ahead, the others enter as well. Suddenly, a green swirling mist oozes around the far corner, slowly drifting towards our heroes. “What magic is this?” Eddy the Wizard asks. None of the others have ever seen anything like this before, so they venture on with caution. Elly the Elf takes the lead, and opens the first door she sees. Five skeletons await inside! Elly immediately shoots one of them down with her crossbow. Meanwhile, the green mist creeps closer, and passes the Elf. “I feel sick!” Elly cries, and her knees buckle… She lost one body point! The four remaining skeletons are heading for the door, towards the Elf, and the closest one attacks, but fortunately for Elly, it misses. “Out of my way!” Sjengis the Barbarian shouts, and leaps in front of the mist, heaving his Spirit Blade. The Mist swirls wildly around the blade, appearing to suffocate the Barbarian, but then suddenly vanishes. “Ha!” cries Sjengis victoriously “even foul magic is no match for a mighty barbarian!” “lucky shot” mumbles Eddy the Wizard. Eddy walks up to the Elf, hoping to aid her with his staff, but he misses the skeleton in the doorway. The Dwarf has nowhere to stand, so he just scurries arounf the others a bit. The Elf remembers she has a vial of holy water, so she throws it at one of the skeletons, and it immediately falls apart in a pile of bones. She steps back to make room for the thers to fall in.
Two skeletons walk out of the room, one attacking Eddy, but missing him by a hair, the other swinging at Sjengis Khan, but he deftly blocks the blow. The Barbarian hits back, and destroys his assaillant. Eddy manages a hit as well, and the skeleton is taken by surprise, and also falls apart. Now there’s just one skeleton left. The Dwarf steps in, rolling enough to reach the last skeleton, and swings his axe, but the skeleton blocks his swing! Meanwhile, the Elf is walking on through the corridor, reaching the corner. She searches for traps and secret doors, spots a pit trap some distance ahead, and positions herself in front of the next door. The last skeleton attacks Eddy again, but misses.
Now Sjengis swings his blade once more, disposing of the last skeleton, saving the Wizard from his undead enemy. Sjengis walks into the room where the skeletons were. Eddy follows, and searches the room for traps, but finds none. The Dwarf can now safely search the room for treasure, and he finds a scroll of psychic recovery. Elly opens the door to the room around the corner, and sees two mummies near a table. She fires her crossbow at the closest one, and it falls to the ground, dead. The other mummy slowly shambles towards her, but cannot reach her yet.
Meanwhile, Sjengis opens the next door, and sees three rotting zombies in the next room. Not sure if the room is trapped, the others wait, letting the undead come to them instead. Elly reloads her crossbow and quickly shoots the second mummy down. There is a door leading back to the zombie room, but she decides to wait before opening it.
One of the zombies heads to the Barbarian, drool dripping from its decaying jaw. It swings at Sjengis, but he easily dodges it. The Barbarian once again swings his Spirit Blade, and chops the zombie in half. While Eddy and the Dwarf wait for the other zombies to get closer, Elly searches the room with the table for traps and hidden doors. There are none to be found.
A second zombie attacks Sjengis, but misses. He attacks back, and lops off its head. Now the Elf feels confident enough to take on the last zombie, so she opens the door, takes a step back to take aim, and fires a crossbow bolt into the last zombies eye socket. It slumps to the ground, oozing blood and gore on the floor.
After searching the room for traps, the Barbarian and Wizard head towards the Elf’s room, but the Dwarf stumbles upon a wandering monster while searching for treasure. So surprised is he, that the skeleton hits for 2 points of damage! Elly fires her crossbow, and kills the skeleton, saving the poor Dwarf. “If you’re going to search for treasure, keep your eyes open for danger, short-round!” “Mind yer mouth lassy!” the Dwarf grumbles annoyed.
Sjengis Khan heads on through the corridor to where Elly has spotted the pit trap. The Wizard is close on his heels. As the Dwarf enters the room with the table, he searches for treasure again, feeling lucky this time. Another Wandering monster appears! This one manages to hit the Dwarf for another point of damage. “Blast it!” shouts the Dwarf, and again the Elf is left to take care of the skeleton. “I’m expecting to get some kind of payment for saving your arse so often” she smirks. Sulking, the Dwarf heads out to find the others.
The Barbarian takes out his toolkit, but as he closes the pit trap, his fingers get caught inbetween the moving tile, and he loses a body point. While the Wizard takes up position next to the following door, the Dwarf opens it, but only sees an empty room. He prudently searches the first tile in front of him for traps, and a spear trap goes off harmlessly. As the Elf catches up with the rest, the Barbarian steps into the empty room, and searches for hidden doors and traps, but there is nothing in this room. Not wanting to risk more wandering monsters, the Wizard just waits, while the Dwarf heads to the next turn in the long hallway, and finds another spear trap, which he immediately disables. The Elf passes him into the hallway.
Another door further along the corridor opens into a room, which has two skeletons standing aside a large tomb, and two more doors in the back of the room. The Dwarf kills one of them, and blocks the other one’s attack on him. Meanwhile, the others also step inside, but the Barbarian is hit by a hidden spear trap, and loses another body point. After the Dwarf has taken care of the second skeleton, the Elf searches for traps, but there are no other traps to be found. “Just my luck”, mutters Sjengis Khan. Both doors in the back open up into small rooms with a tomb in each plus a skeleton and a mummie. The Barbarian takes the left room, and the Elf takes the right. Both manage to swiftly kill the mummies, but now the skeletons step in and attack the Heroes. Fortunately, both heroes manage to fend off the weak skeletons’ attacks, and on their next turn they reduce the undead to dust. Meanwhile, the Wizard searches the main room with the tomb for treasure, and finds a 300 gold hoard!
The Barbarian searches his room, and finds a potion, but it turns out to be poison! Another body point is lost. The Dwarf has more luck this time and finds 25 gold pieces in the second grave. As our Heroes venture on into the dark corridor, they find a secret door, leading into a room with two mummies guarding another door. The Elf misses a shot, but blocks the door, so the mummies cannot walk out. One of them attacks her, but she just manages to block the attack. Eddy tries to aid her with his staff, but also misses. Elly steps back, so Sjengis can take over, and after a couple of blows, which both block, the Wizard tries with his staff again, and this time kills the mummie. Sjengis casts an annoyed look at Eddy, but he merely shrugs. “I thought I’d help” he says. The Dwarf heads in and kills the second mummie, and Elly opens the door into the next room. The room is lit by a cozy fireplace, with two chairs in front of it. Sweeping the room for traps, they find none, and prepare to open the next door. But of course, the Wizard can’t resist the urge to search the previous room for treasure, and wouldn’t you know it, another wandering monster steps out of a hidden niche. Once again, the Elf is the one to clean up the mess. Meanwhile, Sjengis is searching for treasure in the fireplace room, and another skeleton appears from behind the fireplace! “How many wandering monsters are there in this place!?” he shouts, and blocks an attack. The Wizard tries to aid, but his attack is blocked by the skeleton. The Dwarf is preoccupied with the door to the next room, and as he heads in, he falls into a pit trap right outside the door… “Curses!!!” he yells. “Yes, nice going there…” says the Elf, and shoots the skeleton down. “I always seem to be the one cleaning up after you guys!”. The Barbarian helps the Dwarf, by disabling the pit trap, but now his other hand is caught inbetween the tiles, and he loses a body point. “I really need to take lessons in disabling traps” he grumbles.
This time, the Dwarf searches the room before walking any further, and he finds two hidden spear traps, which go off harmlessly. The otherwise empty room opens up into the corridor again, which is blocked by a cave-in behind them, so they move on towards two more doors on their left. The first door reveals a room filled with skeletons and zombies, and the second merely holds a chest. The Wizard doesn’t take any chances. He heals the Barbarian, and passes both rooms, towards a large iron door. He has found the exit, and leaves. The Dwarf follows him, urging the others to follow and let the undead rot. But the Elf wants to know what’s in the chest, and finds 100 gold coins and a healing potion! Meanwhile, the Barbarian is trying to take on the undead one by one, but they seem reluctant to come to the door. “Smart undead” he thinks, and waits for the Elf to step in from the other side of the room. With both heroes fighting the undead, the evil monsters soon lay dead on the floor. There appears to be one more door, leading into another room. “Let’s just take a quick peek inside”, the Barbarian says, “if it’s filled with undead, we run.” “Sure thing” Elly says, and opens the door. The only thing inside is another chest. She searches the room for traps, and notices the chest is trapped. They find nothing inside, so they head out to the exit, following their friends into yet another new adventure!

Vastelaovend 2013

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Zoondag zien veer weer mèt de zaate herremenie in d’n optoch mètgelaope. Veer hadde gelökkig prachtig weer, sjoen blow loch! Veer zien um 2 oor bijein gekaome, en nao ‘t ierste pèlske höbbe veer us detösse gepeers. Nao d’n optoch zien veer nog get roondgetrokke, via ‘t Vriethof nao ‘t Slevrowweplein en oeteindelik via ‘t Pothuiske de Stokstraot in. Dao zien veer gebleve tot veer de piep leeg hadde. Good geammezeerd!!!

Maondag zien veer mèt z’n twiekes allein de stad in gegaange. Dao troffe veer de Clochards, en kraog Denise un medaalje. Naotot veer un pèlske mèt ze gedroonke hadde, zien veer get goon rondlaope vaan de Stokstraot naor ‘t Slevrowweplein, en vaan dao oet naor de Koojstraot en kaffee de Belsj. Bij de Belsj stoont de vastelaovesvierder vaan 2012 zien aw pleetsjes te dreijje. Later troffe veer bij ‘t Pothuiske get bekinde vaan us zaate herremenieke, en zien veer dao same mèt door de straote getrokke. Oeteindelik zien veer weer terök bij ‘t Pothuiske beland, um dao ‘t optreijje vaan Ziesjoem te beluustere.

Dinsdag Troffe veer us zaate herremenieke bij kaffe Lure, boe veer e heerlik ontbijt kraoge mèt koffie. Toen veer dat naor binne hadde gewerrek, en e pèlske, zien veer vertrokke riechting kaffee d’n “e Baog. Volgens euze breef vaan de Tempeleers moste veer dao zien, meh naotot veer gespäöld hadde, zag us d’n oetbater tot veer dao gaar neet zien moste, mèh bij kaffee D’n Awwe Stiene. Toch kraoge veer 111 punte, en un medaalje veur de veendel. Veer zien toen aoch mer goon speule bij de Awwe Stiene, en aoch dao weer 111 punte! Es lèste späölde veer bij kaffee Tijl Uilenspiegel veurtot veer de Vriethof op trokke veur ‘t Kongkoer. Nao 3 kerteer wachte koste veer de buun op, en alweer wiste veer d’n Ierste Pries mèt Lof vaan de jury in de wach te sleipe. Eve snel mèt de Hoege Hoeglöstigheid op de foto, en toen naor ‘t Theater um dao de traditionele gropsfoto te make. Bij de Perroen dronke veer us eine op eus succes, en vaan dao oet ginge veer weer langsem via kaffee Kläöske nao ‘t Pothuiske, en de aw brögk euver um eve te goon ete bij de Mangerie (Crowne Plaza). Dao kraoge veer heerlikke friet mèt zoervleis, en koste veer eve op aosem kaome, en alle kraom vaan us aof goeje. Nao ‘t ete zien veer nog mèt z’n twiekes de Stokstraot in gedooke, en dao troffe veer Camille en Inge vaan de Hermenie vaan Heugem, en höbbe veer us nog good vermaak mèt e springtow. Tege haaf 12 höbbe veer mèt pijn in eus veuj de bös naor hoes gepak, en koste veer us deneer legke. Vastelaovend 2013 waors weer manjefiek, en veer höbbe weer ins gebóf mèt ‘t weer!

Chaos krijgers en magiërs

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Alweer een paar miniatuurtjes gereed! Deze keer 4 chaos krijgers en twee chaos magiërs (wie herkent een zekere slechterik uit de 80′s?):

Prins oetroope 2013

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Vanmiddag zijn we met zijn drietjes lekker de stad in gewandeld om naar het prins oetroope te kijken. Ziene (neet zoe hiel erg) hoege Hoeglöstigheid Oscar I is dit jaar prins. In Maastricht troffen we Marcel en Sandra ook nog. Na een paar pilsjes zijn we weer naar huis gewandeld. Lekker weer, maar wel koud!

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